BACKGROUND RENDER SCRIPT FOR AFTER EFFECTS

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ESCAPE ROOM RELAY SWITCH

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LINE-TENSITY

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WHIRLWIND

In an attempt to create an experience that enables one to revisit their childhood feelings of curiosity and exploration. I built an interactive pinwheel with a visual counterpart. The viewer draw particles onto the surface using the pinwheel, and the can

LINE-TENSITY

Research into creating intensity through repetition and patterning using Line-Art and other simplistic means. “The most beautiful experience we can have is the mysterious. It is the fundamental emotion that stands at the cradle of true art and true science.”

NUCLEUS

NUCLÉUS (Interaction Design) – Montréal en Lumière 2013 from Iregular on Vimeo.   Description: Interactive and multi-player game with lasers! Created for Montréal en Lumière. Up to four players can play simultaneously. The goal is to synchronize their actions and advance

SPECTRON

  The SPECTRON goggles overlay 3D content into the viewfinder, this allowed us to display geographically aligned visual content. Overlaying buildings with information about its history. 3D Modeling and rigging of buildings,Programming OPEN-GL graphics with Max/MSP & Troubleshooting. I produced

DIGITAL MOIRÉ

DIGITAL MOIRE from Pascal Champagne on Vimeo. Description: DIGITAL MOIRÉ explores how media changes shape, form and feeling once it is transfigured  onto/into another medium. This work was inspired by Poemotion a book of “visual illusions” by Takahiro Kurashima. By

CHAINFOREST

Description: CHAINFOREST is an interactive audio-sculptural installation. Incorporating trees, stumps and branches, chains, saw dust, loud machinery noises, and for contrast, some peaceful bird songs. The goal of our user interaction is to get our users to stop the noise,

SURFACE EFFECTS

Surface Effects is an interactive experience where your position in the room affects and changes the state of the mediated environment. We mixed video-mapping with interactive sculptures and imbued a small room with creative potential by providing people within it

FEAR OF FLIGHT

I had the opportunity to assist Freida Abtan with the installation of several projectors and lights for a multi-disciplinary performance project installed in Concordia EV’s Blackbox. Tasks particular to projectors: mounting, rigging, registration, color-matching, and maintenance. Official Role: Production Assistant Fear Of Flight “An Immersive

PLASTIKORNA

A first attempt at designing a new & weird musical instrument… It is based on tubular percussion and pipes. Modeled in Blender and rendered using Blender’s internal render engine. Some Photoshop post-effects.

MOTION ACCUMULATOR

These two Max-Msp patches work together. In the main patch you will find a particle system which listens over the network for incoming data. Particularly data from the “MotionDetector” patch. Team: Jason Hendrik & Thierry Dumont MainParticles.maxpat MotionDetector.maxpat To generate

RELAY WALL

ambient light wall from Jason Hendrik on Vimeo. Description: The ambient light wall is an exploration of message relay and networking. Through interacting with the piece, one almost gets a sense of empathy for the signal- the light can only

MINI MAPPING

Production Year: 2012 Softwares: Photoshop, Processing, After-Effects, Hardware: Laptop, Projector, Re-arrangeable wood sculpture, TEAM MEMBERS: THIERRY DUMONT MARIA JULIA GUIMARAES PASCAL CHAMPAGNE

TIMEN LADYFACE

Timen LadyFace from Jason Hendrik on Vimeo. Made for Freida Abtan’s CART 211 class in 2011. Homework piece about Creative Commons. The video explores aspects of connectivity and networking, the birth of ideas and creative energies in motion, it is

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