WHIRLWIND

In an attempt to create an experience that enables one to revisit their childhood feelings of curiosity and exploration. I built an interactive pinwheel with a visual counterpart. The viewer draw particles onto the surface using the pinwheel, and the can “blow them away” by blowing on the pinwheel. Ingredients: Max/MSP Programming, Arduino, RF send/receive modules, […]

NUCLEUS

NUCLÉUS (Interaction Design) – Montréal en Lumière 2013 from Iregular on Vimeo.   Description: Interactive and multi-player game with lasers! Created for Montréal en Lumière. Up to four players can play simultaneously. The goal is to synchronize their actions and advance through the levels to win!  Contribution: Programming & Integration. Creating sound-engine with Max/MSP for interactive laser […]

DIGITAL MOIRÉ

DIGITAL MOIRE from Pascal Champagne on Vimeo. Description: DIGITAL MOIRÉ explores how media changes shape, form and feeling once it is transfigured  onto/into another medium. This work was inspired by Poemotion a book of “visual illusions” by Takahiro Kurashima. By overlapping video planes in Max/MSP we recreated the illusions from the book and expanded on […]

SURFACE EFFECTS

Surface Effects from Jason Hendrik on Vimeo. Description: Surface Effects is an interactive experience where your position in the room affects and changes the state of the mediated environment. We mixed video-mapping with interactive sculptures and consumed a room with creative potential by providing people the means to collaboratively affect and modify their surroundings. Contribution: […]

FEAR OF FLIGHT

I had the opportunity to assist Freida Abtan with the installation of several projectors and lights for a multi-disciplinary performance project installed in Concordia EV’s Blackbox. Tasks particular to projectors: mounting, rigging, registration, color-matching, and maintenance. Official Role: Production Assistant Fear Of Flight “An Immersive multimedia production in five movements. by Freida Abtan” These video show the projection set-up nicely… To see […]

PLASTIKORNA

A first attempt at designing a new & weird musical instrument… It is based on tubular percussion and pipes. Modeled in Blender and rendered using Blender’s internal render engine. Some Photoshop post-effects.

MOTION ACCUMULATOR

These two Max-Msp patches work together. In the main patch you will find a particle system which listens over the network for incoming data. Particularly data from the “MotionDetector” patch. Team: Jason Hendrik & Thierry Dumont MainParticles.maxpat MotionDetector.maxpat To generate particles or bits of light ( to add energy into the environment), we need to be […]

RELAY WALL

ambient light wall from Jason Hendrik on Vimeo. Description: The ambient light wall is an exploration of message relay and networking. Through interacting with the piece, one almost gets a sense of empathy for the signal- the light can only continue if we intervene, if we guide it back to where starts.The entire pattern, the […]

MINI MAPPING

Production Year: 2012 Softwares: Photoshop, Processing, After-Effects, Hardware: Laptop, Projector, Re-arrangeable wood sculpture, TEAM MEMBERS: THIERRY DUMONT MARIA JULIA GUIMARAES PASCAL CHAMPAGNE

TWINKLE FALLS

I mapped a small corner of wooden shapes. Using Blender 3D and AE/Photoshop. A collaboration with Eric Grice.