KINECT VFX DEV

 

 

View the Processing Kinect v1 points recorder code at github

View the blenderPython script at github

 

The goal of this project is to (re)develop the way to record 3D Mesh data from performers and to use it for content creation and motion graphics purposes in any pipeline.

I developed a script in blenderPython for importing Kinect point cloud data as vertices into blender ‘s 3D space. I am able to emit particles and smoke and create other effects using 3d information from dancers and stage artists.

I originally used Open Frameworks to record my point cloud data to a text stream.

I have updated this post to include a new Processing 3.x based recording method

For issues with kinect drivers please use Zadig found here:
https://zadig.akeo.ie/

 

smoke_demo

 

SPECTRON

Open GL graphics are layered into the viewfinder
The SPECTRON goggles overlay 3D content into the viewfinder, this allowed us to display geographically aligned visual content. Overlaying buildings with information about its history.

3D Modeling and rigging of buildings,Programming OPEN-GL graphics with Max/MSP & Troubleshooting. I produced the 3D models, with the help of Google Earth data, using Max/MSP OPEN-GL to render everything in real-time.

More Info:
http://projet-eva.org/en/spectron.html