DIAGONALS

I conducted research and produced an interactive scratch/touch surface and audio visual installation with IREGULAR.IO for the MCLAREN WALL-TO-WALL 2014 PROGRAM.
Produced by the NFB and Quartier Des Spectacles partnership.

For this project, I helped research different interactive surface technologies. I built the sensors for the monolith (the scratch-wall) from XLR cables and contact microphones.
Challenges included reducing feedback and noise levels and achieving good signal filtering with Max/MSP.

 

http://iregular.io/installations_scenographies/diagonales

MODULAR MATRIX

Numbering sytem

With Thierry Dumont & Pascal Champagne.

We built a hand-held light relay sculpture. The light in the tubes represent knowledge/signal and how it can only advance from module to module with the help of our interventions. To share the knowledge we must build the structures for it to move forward.

Sensor Research & Interaction Design, Concept Development, Construction and production.

 

 

Resources & Reference

@ Correlate Exhibition

SPECTRON

Open GL graphics are layered into the viewfinder
The SPECTRON goggles overlay 3D content into the viewfinder, this allowed us to display geographically aligned visual content. Overlaying buildings with information about its history.

3D Modeling and rigging of buildings,Programming OPEN-GL graphics with Max/MSP & Troubleshooting. I produced the 3D models, with the help of Google Earth data, using Max/MSP OPEN-GL to render everything in real-time.

More Info:
http://projet-eva.org/en/spectron.html


DIGITAL MOIRÉ

DIGITAL MOIRE from Pascal Champagne on Vimeo.

Description: DIGITAL MOIRÉ explores how media changes shape, form and feeling once it is transfigured  onto/into another medium.

This work was inspired by Poemotion a book of “visual illusions” by Takahiro Kurashima. By overlapping video planes in Max/MSP we recreated the illusions from the book and expanded on them from a digital context. Providing viewers a destabilizing experience with the help of loud pulsing noises controlled by people’s presence and as an added sculptural element, we used wool strings to extend the light form and structure the space and viewing angle.

We made this interactive projection mapping sculpture.
using a kinect and some very simple animation techniques. The kinect senses people as they approach and thier presence aniamtes the illusions on the floor. As the number of viewers grow, the speed of the animation increases.

Contribution: Design research & Max/MSP audio/visual programming and Kinect sensor integration

More Info: http://digitalmoire.ca/

CHAINFOREST


Description: CHAINFOREST is an interactive audio-sculptural installation. Incorporating trees, stumps and branches, chains, saw dust, loud machinery noises, and for contrast, some peaceful bird songs. The goal of our user interaction is to get our users to stop the noise, to stop the machines… and hence allow the songs of the birds to be heard again…

Contribution: Concept development, design, research, resource acquisition, construction and production.

More Info: http://www.chainforest.info/

SURFACE EFFECTS

Surface Effects from Jason Hendrik on Vimeo.

Description: Surface Effects is an interactive experience where your position in the room affects and changes the state of the mediated environment. We mixed video-mapping with interactive sculptures and consumed a room with creative potential by providing people the means to collaboratively affect and modify their surroundings.

Contribution: Max/MSP programming, research and troubleshooting, video-mapping, interactive design, sound design, project management.

More Info: http://jasonhendrik.com/cart-312/

 

 

FEAR OF FLIGHT

I had the opportunity to assist Freida Abtan with the installation of several projectors and lights
for a multi-disciplinary performance project installed in Concordia EV’s Blackbox.

Tasks particular to projectors:
mounting, rigging, registration, color-matching, and maintenance.

Official Role: Production Assistant

Fear Of Flight
“An Immersive multimedia production in five movements. by Freida Abtan”

These video show the projection set-up nicely…

To see  documentaiton of movement 4 click here

MOTION ACCUMULATOR

Screen shot 2013-05-12 at 4.31.50 PM

These two Max-Msp patches work together. In the main patch you will find
a particle system which listens over the network for incoming data.
Particularly data from the “MotionDetector” patch.

Team: Jason Hendrik & Thierry Dumont

MainParticles.maxpat
MotionDetector.maxpat

To generate particles or bits of light ( to add energy into the environment),
we need to be connected and active in these networked environments.

RELAY WALL

ambient light wall from Jason Hendrik on Vimeo.

Description: The ambient light wall is an exploration of message relay and networking. Through interacting with the piece, one almost gets a sense of empathy for the signal- the light can only continue if we intervene, if we guide it back to where starts.The entire pattern, the cycle of fading lights becomes stagnant without interaction, the sounds emitted from the piece are repetitive (still ambient though) and in most cases if the piece to left to its own devices it will eventually lose its “energy”.. Someone must intervene and rotate one of the wooden parts to get it going again.

The wall is built of wood, LEDs, Photocells, Arduinos, driver & multiplexer circuits, and some Max/MSP for audio.

Contribution:  Concept development, programming, Max/MSP and Arduino communication, construction and production.