In an attempt to create an experience that enables one to revisit their childhood feelings of curiosity and exploration. I built an interactive pinwheel with a visual counterpart. The viewer draw particles onto the surface using the pinwheel, and the can “blow them away” by blowing on the pinwheel. Ingredients: Max/MSP Programming, Arduino, RF send/receive modules, […]


DIGITAL MOIRE from Pascal Champagne on Vimeo. Description: DIGITAL MOIRÉ explores how media changes shape, form and feeling once it is transfigured  onto/into another medium. This work was inspired by Poemotion a book of “visual illusions” by Takahiro Kurashima. By overlapping video planes in Max/MSP we recreated the illusions from the book and expanded on […]


Surface Effects from Jason Hendrik on Vimeo. Description: Surface Effects is an interactive experience where your position in the room affects and changes the state of the mediated environment. We mixed video-mapping with interactive sculptures and consumed a room with creative potential by providing people the means to collaboratively affect and modify their surroundings. Contribution: […]


A first attempt at designing a new & weird musical instrument… It is based on tubular percussion and pipes. Modeled in Blender and rendered using Blender’s internal render engine. Some Photoshop post-effects.


These two Max-Msp patches work together. In the main patch you will find a particle system which listens over the network for incoming data. Particularly data from the “MotionDetector” patch. Team: Jason Hendrik & Thierry Dumont MainParticles.maxpat MotionDetector.maxpat To generate particles or bits of light ( to add energy into the environment), we need to be […]


ambient light wall from Jason Hendrik on Vimeo. Description: The ambient light wall is an exploration of message relay and networking. Through interacting with the piece, one almost gets a sense of empathy for the signal- the light can only continue if we intervene, if we guide it back to where starts.The entire pattern, the […]