In an attempt to create an experience that enables one to revisit their childhood feelings of curiosity and exploration. I built an interactive pinwheel with a visual counterpart. The viewer draw particles onto the surface using the pinwheel, and the can “blow them away” by blowing on the pinwheel. Ingredients: Max/MSP Programming, Arduino, RF send/receive modules, […]
Resources & Reference @ Correlate Exhibition
Description: CHAINFOREST is an interactive audio-sculptural installation. Incorporating trees, stumps and branches, chains, saw dust, loud machinery noises, and for contrast, some peaceful bird songs. The goal of our user interaction is to get our users to stop the noise, to stop the machines… and hence allow the songs of the birds to be heard […]
Surface Effects from Jason Hendrik on Vimeo. Description: Surface Effects is an interactive experience where your position in the room affects and changes the state of the mediated environment. We mixed video-mapping with interactive sculptures and consumed a room with creative potential by providing people the means to collaboratively affect and modify their surroundings. Contribution: […]
A first attempt at designing a new & weird musical instrument… It is based on tubular percussion and pipes. Modeled in Blender and rendered using Blender’s internal render engine. Some Photoshop post-effects.
ambient light wall from Jason Hendrik on Vimeo. Description: The ambient light wall is an exploration of message relay and networking. Through interacting with the piece, one almost gets a sense of empathy for the signal- the light can only continue if we intervene, if we guide it back to where starts.The entire pattern, the […]
I mapped a small corner of wooden shapes. Using Blender 3D and AE/Photoshop. A collaboration with Eric Grice.