NUCLEUS

NUCLÉUS (Interaction Design) – Montréal en Lumière 2013 from Iregular on Vimeo.

 

Description: Interactive and multi-player game with lasers! Created for Montréal en Lumière. Up to four players can play simultaneously. The goal is to synchronize their actions and advance through the levels to win! 

Contribution: Programming & Integration. Creating sound-engine with Max/MSP for interactive laser game. I helped with integration as well as the programming of the digital audio playback system using max/MSP and assisted with gestural and interactive tests and research.

More Info: http://iregular.io/installations_scenographies/nucleus

Fuelled by caffeine and a strong interest in video and media technologies I have been designing interactive solutions from the studio to stage for over three years. I have developed skills in video production, projections and mapping, 3D modelling and rendering, sculpture, prototyping and programming, as well as design practices and presentation techniques. Always working to extend and integrate new media into modern society in meaningful ways.