This creative tool comes in two parts, the first is a processing sketch which outputs kinect frame data. The second being a blender script which imports the frames to a mesh.

Processing Kinect v1 points recorder code at github

View the blenderPython script at github

The goal of this project is record 3D Mesh data
from performers and to use it for content creation
and motion graphics purposes in any pipeline.

I developed a script for for animation using vertices in blender ‘s 3D space. I am now able to emit particles and smoke and create other effects using 3d information from dancers and other stage performers.

I originally used Open Frameworks to record
my point cloud data to a text stream.

I have updated this post to include
a new Processing 3.x based recording method

For issues with kinect drivers please use Zadig found here:





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