A first attempt at designing a new & weird musical instrument… It is based on tubular percussion and pipes. Modeled in Blender and rendered using Blender’s internal render engine. Some Photoshop post-effects.
These two Max-Msp patches work together. In the main patch you will find a particle system which listens over the network for incoming data. Particularly data from the “MotionDetector” patch. Team: Jason Hendrik & Thierry Dumont MainParticles.maxpat MotionDetector.maxpat To generate particles or bits of light ( to add energy into the environment), we need to be […]
Visuals and Animations I compiled for my portfolio last year…
Production Year: 2012 Softwares: Photoshop, Processing, After-Effects, Hardware: Laptop, Projector, Re-arrangeable wood sculpture, TEAM MEMBERS: THIERRY DUMONT MARIA JULIA GUIMARAES PASCAL CHAMPAGNE
Getting into Max-msp. To check out the patch yourself click here.
A play on/in stereo audiophonics. Phased from Jason Hendrik on Vimeo.
I mapped a small corner of wooden shapes. Using Blender 3D and AE/Photoshop. A collaboration with Eric Grice.