About
Between engineering, production, and creative practice.

Profile
I am a creative technologist and developer based in Montréal. My work sits between software engineering, production technology, and creative implementation, and I move between those disciplines as projects require.
At the National Film Board of Canada I work on the technical infrastructure that supports media production: resource management tools, render farm operations, interoperability between production applications and devices, and automation.
Independently, through illusionTechnique, I develop interactive installations, custom creative tools, and experimental systems that explore real-time media, physical computing, and AI-assisted production.
Approach
- Tools that fit the workSoftware should be shaped by how people actually produce, not the reverse.
- Operational reliabilityInfrastructure and automation need to be understandable, maintainable, and supportable.
- Prototype to productionExperiments are useful when they can inform practical systems.
Skills
Production and pipeline
Katana · Nuke · Maya · Houdini · Deadline · Tractor · Python
Creative and interactive
TouchDesigner · Unity · Max/MSP · Arduino · Sensors · DMX · OSC · VR/AR
Software and web
Python · JavaScript · PHP · mySQL · AWS · Node.js
Design and media
After Effects · Photoshop · Illustrator · Redshift · FFMPEG · Blender
Hardware and systems
Raspberry Pi · Arduino · Networking · Workstations · Mobile devices