Experience
Professional experience.
Where the work has happened, and what I contributed.
National Film Board of Canada
Production Technologist
Technical and development work supporting media production infrastructure. The tools and systems described here are personal professional contributions within the organization; internal NFB systems are not part of illusionTechnique.
Responsibilities
- Support and develop production technologies across animation, VFX and interactive teams.
- Operational support and troubleshooting for distributed rendering systems and production computing environments.
- Management and organization of technical production resources.
- Technical support, troubleshooting and pipeline maintenance.
Technical contributions
- Design and development of internal tools for monitoring, organizing, and managing technical production resources.
- Development of integrations and workflows connecting media production applications, devices, and technical infrastructure.
- Development of a production reporting dashboard to track project status, resources and milestones.
- Development of a custom management interface for networked digital signage and playback systems.
- Scripting and automation to support artists and production teams.
- Scripts, dashboards, and internal applications that reduce manual work and improve technical operations.
Related work
- Resource Management Systems
- Render Farm Infrastructure
- Media Production Interoperability
- Digital Signage Project
- Production Automation
Mikros Animation (Technicolor)
SLRC TD / Pipeline Support
Support, troubleshooting and pipeline development for Katana, Nuke, Maya and Houdini.
Responsibilities
- Supported artists and production teams across multiple shows.
- Managed render jobs and troubleshooting with Tractor.
Technical contributions
- Asset and shot optimization, Python scripting, development bug tracking and code testing.
- Developed scripts and tools to improve asset and shot workflows.
- Integrated digital matte painting (DMP) management into the pipeline with Photoshop scripts, Python and Flow Production Tracking (ShotGrid).
- Debugged and optimized pipelines for lighting, compositing and FX.
Related work
MARZ VFX
Pipeline TD
Pipeline development and technical support for Nuke, Maya and Houdini.
Responsibilities
- Supported artists with troubleshooting and pipeline issues.
- Managed render infrastructure and provided technical support.
Technical contributions
- Asset and shot optimization, Python scripting, Deadline render wrangling, color science, development testing and IT support.
- Built and maintained tools to streamline production workflows.
- Worked with color pipelines and show-specific requirements.
illusionTechnique
Founder / Creative Technologist
Creative technology studio providing production technology solutions for artists, performers and brands. Design and development of interactive systems, hardware and real-time visual experiences.
Technical contributions
- Interactive light-stick for Hamie Robitaille.
- Motion and dance tracking, real-time visual effects and video mapping.
- Custom electronics, 3D printing and rapid prototyping.
- Interactive installations and performance tools.
Cinco
Interactive Developer
Web and interactive development, AWS management, mobile device management, CMS development, mySQL, PHP, JavaScript and Python. Touchscreen games, VR simulations, motion graphics and interactive content.
Responsibilities
- Managed servers, CMS and mobile devices.
Technical contributions
- Developed interactive experiences and digital content.
- Creative technology research and prototyping.
ScenoPlus Productions
Studio Technologies Developer (Montreal to MGM, Macau)
Render farm pipeline design and integration for media production. Interactive development, VR staging, scripting and creative research.
Responsibilities
- Maintained studio technologies and supported production.
- Sole DevOps and render wrangler on the team.
Technical contributions
- Designed and integrated a render farm pipeline, with media production and backup servers, shipped to and installed at MGM Macau for the “Destiny” show.
- Helped with LED mapping setups and final delivery recipes and encodings.
- Developed interactive visual references and VR staging tools.
Massivart
Interactive Developer / TouchDesigner & Max/MSP
Multi-Kinect(4) interactivity, digital interactive signage, LED wall integration.
Irégular
Interactive Developer
Interactive architectural mapping, signal processing and sensor development. Projects included McLaren and Mural Festival.
Samsara Théâtre
Interactive Developer
Interactivity research, motion tracking, show control, video playback, real-time video effects, motion graphics and 3D/2D animation.
Topological Media Lab
Research and Development
Max/MSP development, Arduino, behavioural interactions, flexible display technology research.
Moment Factory
Technical Content Production
Content management, video compression, server setup, projection mapping, hardware/software setup and interactive systems.